fluid-lab / gamepad-navigator

GSoC 2020 project
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GH-91: Make 'click' action better simulate a mouse click and release (resolves #91). #92

Closed duhrer closed 1 year ago

duhrer commented 2 years ago

See #91 for details.

CLAassistant commented 2 years ago

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duhrer commented 2 years ago

It seems like directly calling click works more consistently than dispatching events. If I just dispatch mousedown and mouseup events, sites like Weavly don't work. If I also dispatch click I get double clicks and odd behaviour with the tab navigation.

I think I may abandon this one and address the "held button" concerns in the on-screen keyboard using other means.