Closed emaadgh closed 4 years ago
@emaadgh Thanks for your feedback!
From your AndroidManifest.xml, you need to specify the Application class in the
<application
android:name="com.flurry.android.FlurryUnityApplication"
...
If you don't have your own Application. If you do, you will need to merge it with FlurryUnityApplication.java.
@emaadgh Does adding android:name="com.flurry.android.FlurryUnityApplication"
work for you? Thanks!
@emaadgh Does the suggested fix work for you? We may close this issue if not received further issue. Thanks!
Hi, I want to use Flurry Messaging in my Unity project, I already added Flurry analytics to my project and It works correctly. As it said in Readme we need to set up a Firebase Cloud Messaging client app for our project that I already have it in my project because I'm using Firebase Cloud Messaging for sending messages to users from Firebase Panel. I also updated my AndroidManifest file with required elements, I uploaded in a gist: https://gist.github.com/emaadgh/30292ff3e58634af9b85d03ecd69ee1b
Now when I build my project and run it on an Android device I get this in Log :
That tells me to update the AndroidManifest.xml file that I already had. I created a Push Campaign in Flurry panel and tried to send a message to the client, but the client didn't receive it. What am I doing wrong here? Thanks.