Closed SajjadAlimohammadi closed 5 years ago
@SajjadAlimohammadi Please follow the Flurry Push section under Android Installation in README.
AndroidManifest_Flurry-template.xml
to AndroidManifest.xml
AndroidManifest.xml
Note: merge either AndroidManifest.xml
or FlurryUnityApplication.java
, if you already have your own manifest or Application.
@poting-oath Thanks for your reply. I was start an empty project and import SDK, Then made the changes that you mention. But the result didn't change.
@SajjadAlimohammadi
google-services.json
in your project's Android folder?AndroidManifest.xml
that I can check. (please remove your api-key there)Thanks!
@poting-oath thanks for your advise,
Do you install and setup Firebase Cloud Messaging in your new project? (and Firebase console reports that it sees your app running)
Yes I implement Firebase Cloud Messaging.
After that, do you see a file google-services.json in your project's Android folder?
There is no Android folder in root of project and as mentioned in Firebse Doc the file had to be in Assets: https://firebase.google.com/docs/unity/setup#add_config_file and in my project it is there.
Remember to Set up "Android Authorization" in Flurry Push Authorization (https://developer.yahoo.com/flurry/docs/push/authorization/)
I did Authorization and get the green light.
You can see project manifest here:
<?xml version="1.0" encoding="utf-8"?>
<manifest android:versionCode="2" android:versionName="0.2.0" package="cccc.ccc.ccc" xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools">
<uses-sdk android:minSdkVersion="14" android:targetSdkVersion="26"/>
<!-- Application -->
<application android:icon="@drawable/app_icon" android:label="@string/app_name">
<!-- Unity Main Activity -->
<activity android:name="com.google.firebase.MessagingUnityPlayerActivity" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="android.intent.category.LEANBACK_LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
</activity>
<!-- Your Firebase identificators -->
<meta-data android:name="ymp_gcm_default_sender_id" android:value="number:XXXXXXXX"/>
<meta-data android:name="ymp_firebase_default_app_id" android:value="1:XXXXXXXX"/>
</application>
</manifest>
@SajjadAlimohammadi Thanks for your info!
Please follow the Flurry Push section under Android Installation in README.
Because you have your own AndroidManifest.xml
, you need to merge, instead of rename, it with our AndroidManifest_Flurry-template.xml
Especially the following parts:
...
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<uses-permission android:name="android.permission.VIBRATE" />
<application
android:name="com.flurry.android.FlurryUnityApplication"
...
<!-- Flurry Agent settings; please update -->
<meta-data android:name="flurry_apikey" android:value="FLURRY_ANDROID_API_KEY" />
<meta-data android:name="flurry_with_crash_reporting" android:value="true" />
<meta-data android:name="flurry_with_continue_session_millis" android:value="10000L" />
<meta-data android:name="flurry_with_include_background_sessions_in_metrics" android:value="true" />
<meta-data android:name="flurry_with_log_enabled" android:value="true" />
<meta-data android:name="flurry_with_log_level" android:value="2" />
<meta-data android:name="flurry_with_messaging" android:value="true" />
...
<!-- Flurry Messaging services; do not modify -->
<service android:name="com.flurry.android.marketing.messaging.FCM.FlurryMessageListenerService">
<intent-filter>
<action android:name="com.google.firebase.MESSAGING_EVENT" />
</intent-filter>
</service>
<service android:name="com.flurry.android.marketing.messaging.FCM.FlurryInstanceIDListenerService">
<intent-filter>
<action android:name="com.google.firebase.INSTANCE_ID_EVENT" />
</intent-filter>
</service>
<receiver
android:name="com.flurry.android.marketing.messaging.notification.NotificationCancelledReceiver"
android:enabled="true"
android:exported="false">
</receiver>
<receiver
android:name="com.flurry.android.marketing.messaging.notification.NotificationClickedReceiver"
android:enabled="true"
android:exported="false">
</receiver>
</application>
</manifest>
Actually if you are not using Firebase. You can just replace your AndroidManifest.xml
with our AndroidManifest_Flurry-template.xml
.
@SajjadAlimohammadi Does the suggested fix work for you? We may close this issue if not received further issue. Thanks!
@poting-oath Thanks for your suggestion it's solved my issue.
I implemented the SDK and Analytics is working correctly but when I try to send push notifications from Flurry dashboard, I Didn't receive any notification on my android devices. By the way I can send pushes from Firebase on this App. I tried on both dashboards on and use token that generated in project and on Flurry project I didn't receive notification but from Firebase and the same token I had received notification.