Total app time:
30% of app's time is GPU
70% of app's time is CPU
CPU/GPU throughput:
80% of total CPU throughput is consumed by this app
20% of total GPU throughput is consumed by this app
The first should be fairly easy. Kenzie suggested that current FPS should be displayed with %GPU as well (first one "Total app time").
The second one, seems hard unless we have some way of knowing for each GPU/CPU type what is the (max cycles / time period) or if there is a test we could run to find what pegging the CPU/GPU means to known how much of CPU/GPU is being used by this app.
https://github.com/flutter/flutter/issues/33899 is the related Flutter issue. We think that CPU/GPU percentage is a nice estimation for the energy use, which is a crucial performance issue to mobile devices.
Could imagine stats:
The first should be fairly easy. Kenzie suggested that current FPS should be displayed with %GPU as well (first one "Total app time").
The second one, seems hard unless we have some way of knowing for each GPU/CPU type what is the (max cycles / time period) or if there is a test we could run to find what pegging the CPU/GPU means to known how much of CPU/GPU is being used by this app.
@liyuqian @kenzieschmoll