Closed chinmaygarde closed 1 week ago
This is fixed for textures in https://github.com/flutter/engine/pull/33441. The same pattern needs to be applied to device buffers as well. This is lower priority since these are usually extremely small.
Based on how we use device buffers with the new host buffer arena, changing to use fml types would be counter productive.
This will allow the OpenGL ES backend to elide a copy. These APIs were devised in the early prototyping stage before the FML dependency was taken.