Closed Gracehouse247 closed 2 months ago
Write the package name correct...
Thanks for trying to answer my question
please kindly give the correct package name or give me an example
On Thu, Sep 12, 2024 at 1:03 PM Manuel Rauber @.***> wrote:
Write the package name correct...
— Reply to this email directly, view it on GitHub https://github.com/fluttercommunity/flutter_launcher_icons/issues/572#issuecomment-2346100276, or unsubscribe https://github.com/notifications/unsubscribe-auth/BBJQQKNLCHXGLJTW4DFAJ5LZWF7H7AVCNFSM6AAAAABNRBG2S6VHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDGNBWGEYDAMRXGY . You are receiving this because you authored the thread.Message ID: @.***>
Could not find package "flutter_launcher_iconsflutter". Did you forget to add a dependency?
The error message here shows that you spelt the name wrong in your pubspec.yaml
Feel free to reply with an open-source project showing the issue you're having and I can open a PR to fix it
:information_source: Info
flutter_launcher_icons: "^0.13.1"
:speech_balloon: Description
Could not find package "flutter_launcher_iconsflutter". Did you forget to add a dependency?
:scroll: Pubspec.yaml
name: users_app description: This is Flutter Uber Clone - Users App.
The following line prevents the package from being accidentally published to
pub.dev using
flutter pub publish
. This is preferred for private packages.publish_to: 'none' # Remove this line if you wish to publish to pub.dev
The following defines the version and build number for your application.
A version number is three numbers separated by dots, like 1.2.43
followed by an optional build number separated by a +.
Both the version and the builder number may be overridden in flutter
build by specifying --build-name and --build-number, respectively.
In Android, build-name is used as versionName while build-number used as versionCode.
Read more about Android versioning at https://developer.android.com/studio/publish/versioning
In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
Read more about iOS versioning at
https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
In Windows, build-name is used as the major, minor, and patch parts
of the product and file versions while build-number is used as the build suffix.
version: 1.0.0+1
environment: sdk: '>=3.1.3 <4.0.0'
Dependencies specify other packages that your package needs in order to work.
To automatically upgrade your package dependencies to the latest versions
consider running
flutter pub upgrade --major-versions
. Alternatively,dependencies can be manually updated by changing the version numbers below to
the latest version available on pub.dev. To see which dependencies have newer
versions available, run
flutter pub outdated
.dependencies: flutter: sdk: flutter
The following adds the Cupertino Icons font to your application.
Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.2 connectivity_plus: firebase_core: firebase_auth: firebase_database: firebase_storage: google_maps_flutter: permission_handler: geolocator: http: provider: flutter_polyline_points: loading_animation_widget: flutter_geofire: restart_app: url_launcher: googleapis: googleapis_auth:
dev_dependencies: flutter_test: sdk: flutter flutter_launcher_icons: "^0.13.1"
flutter_launcher_icons: android: "launcher_icon" ios: true image_path: "assets/images/icon.png"
The "flutter_lints" package below contains a set of recommended lints to
encourage good coding practices. The lint set provided by the package is
activated in the
analysis_options.yaml
file located at the root of yourpackage. See that file for information about deactivating specific lint
rules and activating additional ones.
flutter_lints: ^2.0.0
For information on the generic Dart part of this file, see the
following page: https://dart.dev/tools/pub/pubspec
The following section is specific to Flutter packages.
flutter:
The following line ensures that the Material Icons font is
included with your application, so that you can use the icons in
the material Icons class.
uses-material-design: true
To add assets to your application, add an assets section, like this:
assets:
themes/
- images/a_dot_ham.jpeg
An image asset can refer to one or more resolution-specific "variants", see
https://flutter.dev/assets-and-images/#resolution-aware
For details regarding adding assets from package dependencies, see
https://flutter.dev/assets-and-images/#from-packages
To add custom fonts to your application, add a fonts section here,
in this "flutter" section. Each entry in this list should have a
"family" key with the font family name, and a "fonts" key with a
list giving the asset and other descriptors for the font. For
example:
fonts:
- family: Schyler
fonts:
- asset: fonts/Schyler-Regular.ttf
- asset: fonts/Schyler-Italic.ttf
style: italic
- family: Trajan Pro
fonts:
- asset: fonts/TrajanPro.ttf
- asset: fonts/TrajanPro_Bold.ttf
weight: 700
#
For details regarding fonts from package dependencies,
see https://flutter.dev/custom-fonts/#from-packages