Open melMass opened 3 years ago
I was not looking in the proper menu, the block are there, so I tried to recreate the graph based on the stickies:
But the compute shader fails with the following errors:
So that makes me wonder, is Fluvio supported on Metal in the first place?
Thanks
See #29, where we talk about various compatibility fixes for current Unity versions. I'll keep this open specifically though since I haven't verified how FluvioFX works with Metal at this time.
Hi,
I'm just discovering Fluvio FX, it looks amazing! Thanks for making it open for everyone.
I wanted to test it in Unity 2020+ using HDRP 10+. For some reason (I'm about to look more into it), the initialization of the "Install", is not rerun after each compilation and I have to do it manually. As I'm not embedding the visual effect package, the editor invalidates the access modifications made by the install, I'm not sure if this is a new behavior of the UPM:
Well, I'm actually now embedding every related package (HDRP, VFX Graph, ShaderGraph), making them editable and removes the need to rerun the install after each compilation (I also removed each of them from the manifest obv).
The last error I've got was:
As I'm now embedding the packages, I just changed the access level of capacity in visual effect sources, effectively removing the error.
So now I don't have anymore compilation errors, but I think to many changes occurred in VFX graph since June 20 as this is how a blank FluvioGraph looks like:
Did anyone started an update of Fluvio already?
Thanks