Open kihato opened 1 year ago
Notes about the Disney 2000 issue: The (transparent) glitching polygon is drawn at the same depth as the title screen. It's using autosort so the depth func should be Greater or equal. It could be that the render pass should use presort instead, which would fix the issue: the "Press Start Button" left end polygon is drawn at a strictly greater depth than the background and both specify Greater as depth func. Or Greater depth func is allowed in autosort mode which would be a whole new story...
Platform / OS / Hardware: Windows11 / i7-10700F / GTX 1660 SUPER
Github hash: 5f161df
The following games have partial and limited issues that you may not need to worry about, but they occur regardless of your settings.![102](https://user-images.githubusercontent.com/14366233/235917210-1b3ad8a8-c22c-463a-8f78-357a20bb8824.png)
The image is the JP version. The US version has a different perspective, so you may not notice it.![BlueStinger](https://user-images.githubusercontent.com/14366233/235917540-a33032cb-aba9-4b1d-9d8b-226cb875adf1.png)