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Platform / OS / Hardware: Nintendo Switch
Github hash: ?
Hardware: Nintendo Switch
Description of the Issue
Sonic Adventure (International Version) crashes during Tails at Casinopolis (Stage 2 of Tails), sometimes it does immediately when the level starts, when tails touches the water or after beating the level by avoiding to touch the water. Someone on reddit mentioned frame-skipping but that doesn't seem to work on me.
Please Note: This form is the minimum required information for submitting bugs.
Removing this form may lead to your issue being closed until it is completed.
Platform / OS / Hardware: Nintendo Switch
Github hash: ?
Hardware: Nintendo Switch
Description of the Issue
Sonic Adventure (International Version) crashes during Tails at Casinopolis (Stage 2 of Tails), sometimes it does immediately when the level starts, when tails touches the water or after beating the level by avoiding to touch the water. Someone on reddit mentioned frame-skipping but that doesn't seem to work on me.
Debugging Steps Tested
Logs Gathered
[INFO] [Config]: Loading config: "/retroarch/retroarch.cfg". [INFO] [Overrides]: Saved: "/retroarch/config/Flycast/Sonic Adventure International.cfg". [INFO] [Overrides]: Overrides saved successfully. [libretro ERROR] libretro/common.cpp:359 E[COMMON]: SIGSEGV @ 411be10fc ... 0x5b0815db5 -> was not in vram (dyna code 0) [libretro ERROR] libretro/common.cpp:364 E[COMMON]: .text base: 0x4106d5000
Screenshots