Open megarobohobo opened 2 years ago
I can confirm this is a z-fighting issue, likely due to a loss of precision in the depth buffer with this GPU. It happens for many transparent polygons that are colplanar to opaque ones (wall posters, some shadows, ...)
I have tried several methods to mitigate the problem with some success but they also negatively impact other graphic elements and other scenes.
Platform / OS / Hardware: Retroid Pocket 2+ Android 9 OpenGL ES 3.2 build 1.10@5307123
Github hash: 8bb0bd05
Hardware: Unisoc Tiger T310 PowerVR GE8300
Description of the Issue
While in motion, shadows, posters, and some other textures flicker, looks like z-fighting.