I tried to use the library in one of my project that was setting the canvas to the wbgl2 context this was causing the invalidation of the imgui.getContext("webgl", {alpha: false}) call in Imgui_Impl resulting in a black screen.
I've tested it a bit on my app and it seams to behave correctly in the webgl2 context
I tried to use the library in one of my project that was setting the canvas to the wbgl2 context this was causing the invalidation of the
imgui.getContext("webgl", {alpha: false})
call in Imgui_Impl resulting in a black screen. I've tested it a bit on my app and it seams to behave correctly in the webgl2 context