Open badmiracle opened 8 years ago
Isaac is there anyway this is possible
So you want to override the attachment in a slot, apart from what the Spine animation sets, correct? This should be an easy addition, if I'm understanding correctly.
Or do you mean being able to pin an object to a particular bone at runtime? On Jun 17, 2016 5:47 PM, "Isaac Burns" notifications@github.com wrote:
So you want to override the attachment in a slot, apart from what the Spine animation sets, correct? This should be an easy addition, if I'm understanding correctly.
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Yes!
With this i could equip my character with different skins, weapons and equipment at the same time? It would be amazing!
The plugin can already do this, it supports skins. If you have any questions on the topic I can make a tutorial. check out my animation below, my character switches skins so he is able to ride a dragon. https://forums.tigsource.com/index.php?topic=67791.0
Add support for attachments so that we can swap images in and out for our avatar