Floors are composed of physics shapes with a z location and depth. z is the top of the floor, z - depth is the bottom. Characters can climb or step up to floors if their z location is within a certain range or the floors, otherwise they either pass under or the edge is treated as a wall.
Floors are composed of physics shapes with a z location and depth. z is the top of the floor, z - depth is the bottom. Characters can climb or step up to floors if their z location is within a certain range or the floors, otherwise they either pass under or the edge is treated as a wall.