Characters can jump to access elevated areas or tops of entities. (currently auto climb)
Initially Jumping will be handled automatically and triggered by collision events that match certain criteria (ex: character collision with floor or steps with characters jumping range.)
[ ] Jump User Input (event, keyboard/controller/button)
Characters can jump to access elevated areas or tops of entities. (currently auto climb)
Initially Jumping will be handled automatically and triggered by collision events that match certain criteria (ex: character collision with floor or steps with characters jumping range.)