[ ] define door shapes to go to other maps
Photoshop
Required
[x] export top layer groups as map layers
[x] pass-through layer set when name contains 'group'
[x] guide layers layer name contains 'guide'
[x] shape layers layer contains path and layer name contains 'shape'
[x] polygon shape
[x] circle/oval/ellipse shape
[x] NaN shape width/height bug breaks map collisions
[x] reg point based on shape
[x] extend properties with ini 'data' layer
[x] depth based on height of 'depth' layer
[x] export PNGs for layers inside map layer sets
[x] export one PNG for similar Smart Objects
[x] extend element with json in layer name
[x] don't export empty layers 0x0
[x] bitmap only parallax elements
[x] data layer set
[x] default z based on map element container
[x] invisible map boundaries not defined by image document bounds
[x] Entity/Entities layer sets
[ ] spawn points
[ ] entity data layers
[ ] entity image export
[ ] entity Smart Objects
[ ] entity placeholder data (for Classes defined in game)
Enhanced
[ ] way points #53
[ ] ambient sounds #59
[ ] materials #52
[ ] 'container' elements pattern filled paths
[ ] map layer top level sort bounds (first pass bounding box - after first pass, test map layer elements - noodle shop steps) This should fix entity 'on top' sorting issues with short foreground elements (make parent sort box very tall)
[ ] Custom Panel (see below) to launch export, report results
Flash
layer prop names
entities []
bounds []
spawnPoints []
doors
Enhanced
Other ideas
Reference