Closed rogermc2 closed 6 years ago
The teapot is a complex 3D model and therefore is not part of GLFW, as GLFW's job is not to provide you with rendering data.
I do not want to have GLUT functions in OpenGLAda; GLUT is pretty much obsolete and that teapot is quite definitely rendered using deprecated OpenGL functionality. I do not want to confuse users by providing a binding to an obsolete API.
You can of course import GLUT functionality in your project.
I absolutely agree that GLUT functions do not belong in OpenGLAda. Thanks for your advice with which I totally agree.
I am working on a project that uses
glutSolidTeapot
which I have implemented in Ada. Is it possible to use this? If so, are there other GLUT functions that I need to implement in OpenGLAda? If not possible, do you know of any way of rendering the "standard" teapot underGLFW
Thanks for any assistance.