Closed rogermc2 closed 6 years ago
I've implemented glBindBufferBase, based on the current bind routines, in GL.Objects.Buffers as
glBindBufferBase
bind
GL.Objects.Buffers
procedure Bind_Buffer_Base (Target : Buffer_Target; Index : UInt; Object : Buffer'Class);
Improvement recommendations will be appreciated.
To be included in future PR
I've implemented
glBindBufferBase
, based on the currentbind
routines, inGL.Objects.Buffers
asImprovement recommendations will be appreciated.