Closed rogermc2 closed 6 years ago
Awaiting further changes and investigation
I think you need to map the buffer first using GL.Objects.Buffers.Map. Otherwise, the buffer is not in the client‘s address space; that‘s at least how I understand the documentation.
Thanks, I'll try that.
For debugging purposes, I've been trying to get the address of the target Array_Buffer without success using:
...
...
I've tried this in an example that produces '"Array_Buffer pointer is null."' but otherwise works displaying the expected image, so the
Array_Buffer
is definitely being initialised, bound and loaded. Sorry to bother you, but I'm really stuck with my current project which needs to load byte data:...
...
Or is there some other way of checking that the
Array_Buffer
target is being loaded? Everything else I've checked seems OK.