Closed rogermc2 closed 5 years ago
I am porting some code that includes glReadBuffer(GL_NONE); but subtype Read_Buffer_Selector in GL.Framebuffer does not include a None selector.
glReadBuffer(GL_NONE);
subtype Read_Buffer_Selector
GL.Framebuffer
None
Should the subtype be:
subtype Read_Buffer_Selector is Buffers.Color_Buffer_Selector range Buffers.None .. Buffers.Right;
Committed in my framebuffer branch
I am porting some code that includes
glReadBuffer(GL_NONE);
butsubtype Read_Buffer_Selector
inGL.Framebuffer
does not include aNone
selector.Should the subtype be: