Closed Roldak closed 3 years ago
Code looks good. Is this actually usable without the other things from ARB_shader_storage_buffer_object (I don't follow modern OpenGL these days)? I would like to ensure that all functionality that is wrapped can actually be used for something without depending on other functionality that is not wrapped.
Is this actually usable without the other things from ARB_shader_storage_buffer_object (I don't follow modern OpenGL these days)?
Yes it's usable! Probably some stuff is missing for advanced users but personally I was able to use it as a drop-in replacement for uniform buffer objects where I needed (mainly for storage size reasons).
Great, I'll merge this then. Thanks!
This very simple PR enables basic support for shader storage buffer objects (SSBOs).
The
0x90d2
value comes from here.