Closed rogermc2 closed 7 years ago
Thanks for the quick fix.
Thanks flyx for the quick fix. What's the easiest way to download the fixed file? Regards, Roger
On 6 Dec 2016, at 6:43 AM, flyx notifications@github.com wrote:
Closed #16 via cb8475c.
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Since it has been quite a while since the last release, I released a v0.4
(see releases).
Thanks. I've just downloaded your latest version 0.4.
Mac OSX 10.11.6 XCode 8.0 GPS 2016 (20160515) hosted on x86_64-apple-darwin14.5.0 GNAT GPL 2016 (20160515-49) Build Command: gprbuild -d -eL -P/OpenGL_Projects/GLFW Tutorial/Tutorial 1/glfw_tutorial_1.gpr -XLIBRARY_TYPE=static -XAuto_Exceptions=enabled -XMode=debug -s -XWindowing_System=quartz Build Libraries
GLFW Version: 3.2.1 Cocoa NSGL chdir menubar retina dynamic OpenGL version supported: 3. 3 Renderer: Intel HD Graphics 3000 OpenGL Engine Primary_Shading_Language_Version: 3.30
In the attached file: if Compile_Shader(Vertex_Shader) then Put_Line("Vertex shader compiled."); Put_Line(GL.Objects.Shaders.Info_Log(Vertex_Shader)); produces: Vertex shader compiled. Load_Buffer returned constraint error: raised CONSTRAINT_ERROR : gl-objects-shaders.adb:77 range check failed
I have tried GL.Objects.Shaders.Info_Log in many locations with the same result.
I had to change the file extension from adb to txt to get the file to upload. my_buffers.txt