This example is intended to demonstrate the use of Texture_2D.Storage (glTexStorage2D) and
glTexSubImage2D.
As glTexSubImage2D does not seem to have been previously implemented, I have provided a new Texture_2D.Load_SubImage_From_Data procedure following the generate instructions provided in the Developer Documentation section of the OpenGLAda Readme.
Following review of my implementation, if accepted, I could implement corresponding code for glTexSubImage1D and glTexSubImage3D.
I have also provided an implementation for glIsTexture which I have found useful for debugging in a another project.
This example is intended to demonstrate the use of Texture_2D.Storage (glTexStorage2D) and glTexSubImage2D. As glTexSubImage2D does not seem to have been previously implemented, I have provided a new Texture_2D.Load_SubImage_From_Data procedure following the generate instructions provided in the Developer Documentation section of the OpenGLAda Readme. Following review of my implementation, if accepted, I could implement corresponding code for glTexSubImage1D and glTexSubImage3D. I have also provided an implementation for glIsTexture which I have found useful for debugging in a another project.