The current DaskTileStitcher works only with 2D tiles. I have a use-case where the raw data is stored as 3D tiles and I must load the whole stack from the filesystem to access a single z plane. This leads to a lot of data loading overhead.
It would be nice if the current code could be modified to accept 3D tiles. The transformation/shifting should still only be in YX, but instead of moving only a single plane we could process a stack.
The current
DaskTileStitcher
works only with 2D tiles. I have a use-case where the raw data is stored as 3D tiles and I must load the whole stack from the filesystem to access a single z plane. This leads to a lot of data loading overhead.It would be nice if the current code could be modified to accept 3D tiles. The transformation/shifting should still only be in YX, but instead of moving only a single plane we could process a stack.