I looked this issue up in google and found no help, so I'm posting here.
I'm using the latest version of unity: 2019.2.17f1
And latest version of FMOD unity plugin: 2.00.06
Visual studio version: Microsoft Visual Studio Community 2019, Version 16.4.2
I create a new Empty unity project, install the plugin, Add an FMOD project folder.
I add a single script to an empty scene:
public class TestFMOD : MonoBehaviour
{
private EventInstance audio;
void Start()
{
audio = FMODUnity.RuntimeManager.CreateInstance("event:/Level1/Music1");
audio.start();
}
}
When I ran the scene, the music plays with no issues, but the console keep spamming hundreds of this error message, this makes it impossible for me to locate actual errors in my own code as they get swallowed by this immediately:
I looked this issue up in google and found no help, so I'm posting here.
I'm using the latest version of unity: 2019.2.17f1 And latest version of FMOD unity plugin: 2.00.06 Visual studio version: Microsoft Visual Studio Community 2019, Version 16.4.2
I create a new Empty unity project, install the plugin, Add an FMOD project folder. I add a single script to an empty scene:
When I ran the scene, the music plays with no issues, but the console keep spamming hundreds of this error message, this makes it impossible for me to locate actual errors in my own code as they get swallowed by this immediately:
Am I doing something wrong or is this a bug?