fmod / fmod-for-unreal

FMOD Studio integration with Unreal.
https://fmod.com/resources/documentation-unreal
MIT License
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Update FMODStudio.Build.cs to match new UE workflow #35

Closed moadib closed 6 years ago

moadib commented 6 years ago
  1. Use PublicSystemIncludePaths for FMOD related headers
  2. Use Path.Combine(ModuleDirectory instead of "FMODStudio/" (see https://issues.unrealengine.com/issue/UE-60969)
fmod-cameron commented 6 years ago

Thank you, we will add this in an upcoming release.