Closed SertacOgan closed 2 years ago
Are you able to provide some more information on the cause? To clarify, are you using FMOD 1.10.09 & UE4.20?
Yes I'm using FMOD 1.10.09 & UE4.20.
Because, LogFMOD is not included standard categories. For this, we need to use DECLARE_LOG_CATEGORY in .h file.
https://wiki.unrealengine.com/Logs,_Printing_Messages_To_Yourself_During_Runtime
This is already specified as part of the PCH, I suspect this has gone stale but do let us know if this is still an issue for you.
Fix that issue this line.