Closed ufna closed 3 years ago
Thanks for this - I couldn't reproduce a problem with building a non-unity build but we definitely should be including the PCH there so I'll merge this change to our code base. Internally this is done by modifying the 4.24 integration code for FMOD 2.00 and merging up to the other UE4 and FMOD versions we support so the change will be merged that way and then pushed to GitHub rather than directly merging this PR.
You can test it with -StrictHeaders option for BuildPlugin or set bUseUnityBuild = false;