fmod / fmod-for-unreal

FMOD Studio integration with Unreal.
https://fmod.com/resources/documentation-unreal
MIT License
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Category Tags on Properties #58

Closed andrew-nocode closed 3 years ago

andrew-nocode commented 3 years ago

FMODAssetLookup and FMODBankLookup have a few UPROPERTIES and they because they don't have Category tags they prevent the plugin being used as an engine plugin.

a change like this would allow the plugin to be used as an engine plugin.

- UPROPERTY(EditAnywhere, BlueprintReadOnly) + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "FMOD")

fmod-derek commented 3 years ago

Thanks for reporting this, we'll update the specifiers on those properties and make sure the integration can be used as an engine plugin.