fmod / fmod-for-unreal

FMOD Studio integration with Unreal.
https://fmod.com/resources/documentation-unreal
MIT License
202 stars 84 forks source link

Various potential merges to cherry pick. #74

Open AgentMilkshake1 opened 1 year ago

AgentMilkshake1 commented 1 year ago

Exposed Occlusion details on the PlayEventAttached blueprint callable function.

AgentMilkshake1 commented 1 year ago

Forgive me - I'm getting used to how Github does pull requests.

I've accidentally committed multiple changes here. The 2 I'm primary interested in committing are d5dd167 for changing access specifiers for ActorComponent interface, and potentially 54f48c9 if occlusion details for PlayEventAttached is desired.

AgentMilkshake1 commented 1 year ago

The final 2 commits here allow for the editor viewport camera to act as the listener position during simulation (with only the active viewport setting the transform in the case that multiple viewports are open).

Connor-FMOD commented 1 year ago

Hi,

Thank you for the suggestions, we really appreciate all the ideas! I will pass them on to our development team to look into further!