fmod / fmod-for-unreal

FMOD Studio integration with Unreal.
https://fmod.com/resources/documentation-unreal
MIT License
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Do not override parameter cache values #75

Open tederis opened 1 year ago

tederis commented 1 year ago

In some cases it's needed to access parameter cache values that were set through the UE editor. The default behaviour doesn't allows it.

Connor-FMOD commented 1 year ago

Hi,

Thanks for the suggestion. What situations did you find changing this helped?

tederis commented 1 year ago

The project I'm working on uses a custom component replication system. And it requires these default values that cannot be acquired without changes proposed in the PR.

Connor-FMOD commented 1 year ago

Hi,

Thanks for the clarification. I will pass your suggestion on to our development team to look into it further.

tederis commented 1 year ago

Hi. And thanks. Maybe there can be a better solution. So I will be glad to any feedback.