Closed fnar closed 1 year ago
Resolved in https://github.com/fnar/minecraft-roguelike/commit/593e086812d434b1dad7b4b79282a415d91e23be. This was caused by dungeon generation considering plants (grass & tall grass, etc) as ground blocks. This was fixed by not considering plants to be full blocks, allowing the dungeon generation to detect the dirt, grass, sand, rocks, or whatever opaque block underneath as the ground.
again, reported by @shivaxi