I don't want to rely on built-in data files, so instead I'll load the necessary data from game files (mostly from Game/Blueprints/Gamedata and Game/L10N/en/Blueprints/Gamedata).
I'm not the first person to try to write a parser for this format, so I'll base my work on SMTTools and information I'll get from SMTVV Editor.
I don't want to rely on built-in data files, so instead I'll load the necessary data from game files (mostly from
Game/Blueprints/Gamedata
andGame/L10N/en/Blueprints/Gamedata
). I'm not the first person to try to write a parser for this format, so I'll base my work on SMTTools and information I'll get from SMTVV Editor.