HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
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主包(win_x64 build player)用PostProcessing时启动会崩溃 #127
Closed
jzq740176597 closed 8 months ago
Describe the bug | 描述问题
主包(win_x64 build player)用PostProcessing时启动会崩溃
Enviroment | 环境
To Reproduce | 复制步骤
Please provide a reproduction project. Please try to reproduce this bug on the https://github.com/focus-creative-games/hybridclr_trial project. | 提供复现工程,请尽量在 https://github.com/focus-creative-games/hybridclr_trial 项目上复现这个bug。
https://gitee.com/megajia/PureHybirdClrTest.git
Steps to reproduce the behavior :
Expected behavior | 期望的结果 正常运行
Screenshots | 截图或者日志
Additional context | 补充信息
o Win 64可复现的导出Debug工程, 比较大, 上面unity工程可以直接生成