focus-creative-games / hybridclr

HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
https://code-philosophy.com/
MIT License
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主包(win_x64 build player)用PostProcessing时启动会崩溃 #127

Closed jzq740176597 closed 8 months ago

jzq740176597 commented 8 months ago

Describe the bug | 描述问题

主包(win_x64 build player)用PostProcessing时启动会崩溃

Enviroment | 环境

To Reproduce | 复制步骤

Please provide a reproduction project. Please try to reproduce this bug on the https://github.com/focus-creative-games/hybridclr_trial project. | 提供复现工程,请尽量在 https://github.com/focus-creative-games/hybridclr_trial 项目上复现这个bug。

https://gitee.com/megajia/PureHybirdClrTest.git

Steps to reproduce the behavior :

  1. build x64 player
  2. run it

Expected behavior | 期望的结果 正常运行

Screenshots | 截图或者日志

image

Additional context | 补充信息

o Win 64可复现的导出Debug工程, 比较大, 上面unity工程可以直接生成

pirunxi commented 8 months ago

已修复,下个版本会包含这个修复