HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
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关于新增热更新Assembly Definitions #150
Closed
cxh515 closed 1 day ago
Describe the bug | 描述问题 假如本身有一份热更dll: GameLogic.dll已经打包热更线上, 后续某天想新增Session1.dll,Session2.dll等,这种情况是支持的吗? 目前我调试下来直接报错。难道是需要一开始规划预留好Session1.dll...这样? 或者是我测试的时候操作不当?