focus-creative-games / hybridclr

HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
https://code-philosophy.com/
MIT License
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bugly能获取到崩溃堆栈但是缺少最关键的几行,只解析到了套的壳子,不能具体到具体的函数名、行数,这个有什么思路吗? #89

Closed qfc123 closed 1 year ago

qfc123 commented 1 year ago
          > bugly能获取到堆栈 ![img_v2_4df4071a-2b9e-4a69-a8fd-cd81e6c6d0fg](https://user-images.githubusercontent.com/25084033/250424380-83ad6a0d-af78-4d9d-bafb-e20e342dd3e8.png) 但是缺少最关键的几行,只解析到了套的壳子,不能具体到具体的函数名、行数

到了这一层就断掉了,还缺少最关键的3行。

Originally posted by @qfc123 in https://github.com/focus-creative-games/hybridclr/issues/86#issuecomment-1617513472

qfc123 commented 1 year ago

image

qfc123 commented 1 year ago

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目前有个怀疑 HybridCLR为了热更包了一层壳子,堆栈记录是有上限的,尤其这种多线程,封装多,可能堆栈打不全

pirunxi commented 1 year ago

后面再研究研究。