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focus-creative-games
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hybridclr_unity
Unity package for HybridCLR
https://code-philosophy.com/
MIT License
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团结 HMIAndroid, Generate/AOTDlls 不复制到配置路径
#53
Lu-Kye
closed
1 week ago
2
AddComponent在挂载不在assembly列表文件内的dll脚本时单次调用时间会随着掉用次数的增加而增加
#52
Moon-Ni
closed
1 month ago
0
[报错].在Unity2021.3.13f1 webgl中构建AOT DLL 报错
#51
AlianBlank
closed
2 months ago
1
Assembly.Load使用符号文件在Android win报错
#50
absences
closed
4 months ago
2
支持导入为bytes的程序集文件
#49
absences
closed
4 months ago
1
[请求功能]1. 在编辑器下面打完AOTDLL列表之后触发一个回调接口
#48
AlianBlank
closed
5 months ago
1
编译报错。找不到VisionOS
#47
AlianBlank
closed
5 months ago
1
[fix] 修正文档的链接
#46
Kojima648
closed
6 months ago
0
Unity 2022.3.17.f1c1 + hybridclr_unity 5.0 使用UniTask会闪退。
#45
JianWangDragonPlus
closed
9 months ago
2
unity 团结版本不可用
#44
yingran-cn
closed
10 months ago
2
Win64PC包游戏关闭时死循环的问题
#43
JohnYoung404
closed
10 months ago
1
修复报错:BuildFailedException: Build path contains a project previously built without the "Create Visual Studio Solution"
#42
AlanLiu90
closed
11 months ago
1
添加复制Dll工具,即可避免繁琐的手动复制操作改名,又可减少手动操作遗漏引起的bug.
#41
liuweichicun
closed
1 year ago
1
在2022.3.11f1把Load texture data on demand选项选上后,编译会崩溃
#40
listentowindy
closed
1 year ago
1
加载多个热更新程序集相互之间调用异常
#39
ZLong-Li
closed
1 year ago
0
unity崩溃
#38
woowloop
closed
1 year ago
1
[fix] 修复mac下面路径过长导致拷贝文件失败
#37
firleaves
closed
1 year ago
0
[fix] PS5构建Package包时,在IUnityLinkerProcessor.GenerateAdditionalLinkXmlFile处理 ScriptingAssemblies.json
#36
Kojima648
closed
1 year ago
0
[fix] 修改StandaloneLinux平台dll路径
#35
ghzh26252
closed
1 year ago
0
[fix] 修正PS5平台的正确返回路径
#34
Kojima648
closed
1 year ago
0
4.0.3 NotSupportNative2Managed
#33
tuyazuo
closed
1 year ago
1
关于3.2版本 xcode工程打包给别的电脑使用的问题
#32
kyo8598CC
closed
1 year ago
1
修正targetApiCompatibilityLevel设置错误的问题
#31
NewbieGameCoder
closed
1 year ago
1
BuildOptions' does not contain a definition for 'CleanBuildCache'
#30
BIGWGY
closed
1 year ago
1
修正MonoHook在macosx系统版本11以下的系统上失效的问题
#29
NewbieGameCoder
closed
1 year ago
3
较高版本的Unity GetFunctionPointer不再依赖GUISkin.current,反而高版本unity的GUISkin.c…
#28
NewbieGameCoder
closed
1 year ago
0
支持在linux 环境下开发吗?
#27
yingran-cn
closed
1 year ago
1
unity2021.3.1f1 WebGL平台 await UniTask报错
#26
poetao
closed
1 year ago
1
统一HotUpdateAssembly 和 AOTAssembly 名称样式
#25
Y-way
closed
1 year ago
1
il2cpp打包报错
#24
pirumeng
closed
1 year ago
1
[update] 新增基于 git tag 的版本管理流程
#23
Bian-Sh
closed
1 year ago
1
ValueTypeSizeAligmentCalculator.cs not accounting for FieldOffset if ClassLayout is null
#22
turbotrb
closed
1 year ago
1
CleanIl2CppBuildCache 被多线程调用,导致报错
#21
AlanLiu90
closed
1 year ago
1
完成基于 tag 的版本管理
#20
Bian-Sh
closed
1 year ago
0
[fix] 修复对linux的AOTAssemblies路径读取,以及修改安装对unity版本的判断
#19
coding2233
closed
2 years ago
0
[update] 实现了Tag version + repo profile 工作流,UX 更人性化
#18
Bian-Sh
closed
2 years ago
1
[fix] 解决编辑器打包时出现的 _serializedObject.targetObject 意外销毁的情况
#17
Bian-Sh
closed
2 years ago
0
[fix] 修复 SettingsProvider 卡编辑器的问题
#16
Bian-Sh
closed
2 years ago
0
[change] 跨版本兼容问题优化,菜单新增文档
#14
Bian-Sh
closed
2 years ago
0
Windows下git路径识别问题
#13
gqw
closed
2 years ago
0
[fix] 解决了配置文件外部修改不能及时同步的问题
#12
Bian-Sh
closed
2 years ago
1
[update] 对 Hybrid Global Settings 工作流稍作完善
#10
Bian-Sh
closed
2 years ago
0
[fix] 修复android平台导出gradle项目自行编译的情况下,没有正确拷贝StripAssemblies的问题。
#9
Roland0511
closed
2 years ago
2
[change] HybridCLRGlobalSettings 单例交互整理
#8
Bian-Sh
closed
2 years ago
0
[change] 整理Global Setting 单例
#7
Bian-Sh
closed
2 years ago
0
shell 空格路径处理
#6
Kojima648
closed
2 years ago
0
[fix] 修复ExistProgram在非Windows平台无法返回正确结果的问题
#5
Roland0511
closed
2 years ago
0
[update] 将 HCLR 全局配置改为单例
#4
Bian-Sh
closed
2 years ago
0
SevenZip.asmdef 建议改名SevenZip.Editor.asmdef
#1
DumoeDss
closed
2 years ago
1