Want this for a demo but it's something that HTML and some other frameworks already have: the ability to set an opacity value that makes that entire part of the tree transparent. If descendants specify their own opacity, the effect is cumulative.
It should be possible to do with XNA/MonoGame's blend system, though it's probably not going to be as easy as one would hope.
Want this for a demo but it's something that HTML and some other frameworks already have: the ability to set an
opacity
value that makes that entire part of the tree transparent. If descendants specify their own opacity, the effect is cumulative.It should be possible to do with XNA/MonoGame's blend system, though it's probably not going to be as easy as one would hope.