Open TheMerricat opened 5 months ago
This might ironically only be a bug with the validation. The vast majority of the code is game-agnostic, but it looks like I made some specific assumptions about being a Skyrim variant when doing the pre-startup validation during the master scan used to ensure consistency on the plugin selection.
Fixing it should only be a matter of actually looking at the GameInstance
/GameSelection
, or refactoring the get-masters snippet to be a method of one of them.
Of course that does not guarantee that there won't be some other FO4 issue that shows up immediately afterward, but we'll take them one at a time...
ETA is still roughly end of the month before I can get started.
When attempting to run EasyNPC against a Fallout 4 installation, the program fails to load any plugins. Instead it reports them all as "Invalid, unreadable, or corrupted"
and with a similar message repeated for each plugin in the logs: