foesmm / fomm

Fallout Mod Manager
GNU General Public License v3.0
72 stars 23 forks source link

Fomm crashes during ALL installs, reactivations #20

Closed Nofsdad closed 9 years ago

Nofsdad commented 9 years ago

For the past couple of days I have been unable to install with FOMM, either in FO3 or FNV. I goes through the entire process of installing the mod, then crashes with an error message saying file already exists. Does it when installing a new mod or reactivating an old one. Using the latest version, had been working since July with no problems, made no changes to my FOMM installation. Others are having the same problem and the author has disappeared again. Kind of wish he'd let someone take it over who's able to maintain or support it.

EvilOssie commented 9 years ago

Uninstall the current version completely, restart your system and do a fresh install...does that change anything?

Nofsdad commented 9 years ago

I'll give that a try. I did reinstall over the old copy and it didn't help but I'll try the total uninstall/reinstall and see what happens. Thanks a lot for your help.

Nofsdad commented 9 years ago

Nope, uninstalled, did advanced registry and loose file cleanup, restarted the computer and still no go. Still crashes, says file exists even when it's a new file I've never installed before. So far, it's parts of the package manager causing the problems, including the grayed out menu items in my other thread. The rest of the program seems to wok OK.

EvilOssie commented 9 years ago

Only thing I can think to suggest now is to try the Python version...there's a download on the Nexus that has all needed Python files as well as FOMM. .I can walk you thru the install if you wish...I think. I'll try to anyway.

Nofsdad commented 9 years ago

I'll take any help I can get, thanks. Looking on the Nexus forums there are others having the same problem. I downloaded a FOMM version from Sourceforge called FOMM Master that is a lot larger than the regular FOMM download. Might be the one you're talking about. Haven't tried to install it yet but may do so today. Meanwile I'll check on the Nexus again.

EvilOssie commented 9 years ago

Try moving your fomod directory(s) to somewhere else (like a different drive) and then point FOMM at it...does that do anything?

Nofsdad commented 9 years ago

Hate to be a dummy here, but if I move the mod folder & try to start FOMM it errors out on load because it can't find the mod list and I don't know how to point it elsewhere. It creates a new folder in my FO3 game directory and continues to access it and since there are no FOMODS it gives me the reinstall the FOMOD thing and quits. This also happens in Fallout New Vegas and it was working fine in both of them until a few days ago. I'm also watching the discussion on the Nexus Forums and apparently they haven't found a solution either. Doesn't seem to affect a whole lot of people.

EvilOssie commented 9 years ago

You're using FOMM for both FO3 and FNV, right? You'll need to edit the path to the fomods for each game, as well as point those folders at the game itself. This can easily be done from within FOMM - open the mod manager (the 1st screen, with your load order); hit the 'settings' button on the right side of that panel and then go to the 'Fallout; New Vegas' tab (far right) in the window that has opened; from there, you can browse to the locations of your fomod directories and the game installs. Try it with just one at first to see if this does the thing...if it does, then path the other directories as you did before and test that one as well.

Does that make sense?

Nofsdad commented 9 years ago

It makes sense, just not sure I make sense ;) . I'll give this a try first thing in the morning. Going to be gone the rest of today & this evening.

EvilOssie commented 9 years ago

No worries.

Solely out of curiosity, where are you?

Nofsdad commented 9 years ago

In California. Decided to take time to try it now.

OK, did a total uninstall including registry and leftovers. Then reinstalled FOMM and had it set up the mod and installdata folders into folders outside the Fallout game folder itself (which is where I always kept them before) so I know it points at them.

Fomm starts, Package manager starts & I attempt to install a new Mod file. FOMM goes through all the motions and right at the end of the operation it crashes, throws the same error as before. I check settings and FOMM is definitely pointed at the right folder and file.

Now I see something I hadn't seen before. File Type Associations under the General tab is greyed out. None of the boxes are ticked and I can't tick them. I'm assuming this is why FOMM crashes. What I can't figure out now is why this menu, along with [Activate group], [Deactivate group] and [Deactivate all] in the package manager are grayed out and none of them work for me.

The three menus in the package manager haven't worked since the July update but this thing with the file associations and the crashes have been going on less than a week now.

EvilOssie commented 9 years ago

Which version do you have?

Nofsdad commented 9 years ago

Of FOMM? 14.11.9, posted in July, I believe. I'm beginning to think I might have a Windows problem rather than a FOMM problem. Also, when I pull up Package Manager now, the list of installed files is no longer there. The mods show up in Mod Manager but there's no installed list in Package Monitor. I'm going to uninstall it again and start from scratch.

EvilOssie commented 9 years ago

I think the Pkg Mgr problem may be down to reinstalling FOMM with fomods already active...I had to do a reinstall a few months ago and everything showed as not installed, ie - no check marks by the active fomods. I went thru the list and used the reactivate command to build the list back up.

Crap...I gotta get myself out the door. I'll check back here later tonight and will be off and on this weekend.

niveuseverto commented 9 years ago

Is this problem persists?

niveuseverto commented 9 years ago

Released here and on NexusMods latest version. If problem persists, feel free to reopen this issue.