Open TomWor opened 4 years ago
Good question. Looks like I only did that on a branch:
https://github.com/fogleman/fauxgl/commit/52b69ba17a2b8fd3cdf0dca523f320dfe186a68e
Ha, in a way that's even better as I can look at that code in isolation. Thank you!
Hi @fogleman I'm trying to wrap my head around your voxel optimization and triangulation code and can't seem to find the part that you referenced in your medium article:
I was looking for recursion along these lines but can't find it: https://github.com/fogleman/fauxgl/blob/265867c63064a483aebdac57821c42cc0aee6b45/voxel.go#L193
Could you point me to the part where you split the polygons?