I do a lot of image processing, and I sometimes like to "artify" my images. I normally use GIMP for this, with the oilify and cartoon filters, and I think primitive is also really neat in this sense.
Now, I'd also like to consider adding support for snaps, which you probably know are cross-distro Linux software packages, supported on LTS and non-LTS Ubuntu, as well as many others distributions.
Making a snap of primitive will enable you to feature your app in the Snap Store (snapcraft.io/store), and reach a large audience of Linux users. There are also automatic updates, so that's quite handy if you want to add a new image processing algorithm and push it out there.
Here's the sequence of technicals bits needed to build snaps (locally) - you can also use a CI system or our free build system (build.snapcraft.io).
Install snapcraft - a command-line to build snaps. I used Ubuntu 18.04 LTS as the build system.
Upload a built snap to the store. The store supports multiple risk levels as “channels”. Typically, the 'edge' channel is used to host the latest build from git master. Stable is for releases that have been thoroughly tested and are considered stable for production. You can also use beta and candidate channels.
After you have completed your testing and you're happy, you can push a stable release to the stable channel, update the store page, and promote the application online. We can help there, and we'd be happy to feature your application in our store.
Hi Michael,
I've come across primitive - and I like it.
I do a lot of image processing, and I sometimes like to "artify" my images. I normally use GIMP for this, with the oilify and cartoon filters, and I think primitive is also really neat in this sense.
Now, I'd also like to consider adding support for snaps, which you probably know are cross-distro Linux software packages, supported on LTS and non-LTS Ubuntu, as well as many others distributions.
Making a snap of primitive will enable you to feature your app in the Snap Store (snapcraft.io/store), and reach a large audience of Linux users. There are also automatic updates, so that's quite handy if you want to add a new image processing algorithm and push it out there.
Here's the sequence of technicals bits needed to build snaps (locally) - you can also use a CI system or our free build system (build.snapcraft.io).
Install snapcraft - a command-line to build snaps. I used Ubuntu 18.04 LTS as the build system.
snap install snapcraft --classic --beta git clone https://github.com/igorljubuncic/primitive.git cd primitive git checkout add-snapcraft snapcraft
The last command creates a.snap file, something like primitive_1.0_amd64.snap.
This snap can be installed and tested locally with:
snap install primitive_1.0_amd64.snap --dangerous
The --dangerous flag is necessary because the snap hasn’t yet gone through the snap store review process and is not digitally signed.
The primitive command can be executed, e.g.: snap run primitive "input image" "output image".
Everything remains the same from the application behavior.
Then, you will need to complete a couple more steps to get the snap actually published in the store:
snapcraft login snapcraft register
snapcraft push primitive_1.0_amd64.snap --release edge
snap install primitive --edge
After you have completed your testing and you're happy, you can push a stable release to the stable channel, update the store page, and promote the application online. We can help there, and we'd be happy to feature your application in our store.
Thanks.