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fogleman
/
pt
A path tracer written in Go.
MIT License
2.08k
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110
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what does "pt.Renderer.IterativeRender" do? no documentation?
#24
splace
opened
1 year ago
0
Light baking
#23
tapir
opened
4 years ago
0
Any pointers for docs?
#22
karakanb
opened
4 years ago
0
SDFShape support for ClearMaterial
#21
seanpringle
opened
4 years ago
1
Custom camera
#20
hborntraeger
closed
5 years ago
0
freestyle
#19
letarg0
opened
5 years ago
0
Efficiency of Marching Cubes.
#18
deadsy
opened
7 years ago
3
Intel Embree support
#17
ghost
opened
7 years ago
2
Scene.RayCount crashes on 32bit systems with cgo
#16
therecipe
opened
7 years ago
0
Crytek sponza not working :'(
#15
ghost
opened
7 years ago
2
bunny example fails, no "bunny.obj" file
#14
novelistparty
closed
7 years ago
2
Will OpenGL version of this PT?
#13
ghost
closed
8 years ago
3
Transformed triangle mesh render incorrectly
#12
nidin
closed
8 years ago
4
Is pt suitable for simple real-time rendering? Can this be implemented?
#11
Splizard
closed
8 years ago
10
Stopped ignoring errors
#10
xyproto
closed
9 years ago
2
cornell works, but...
#9
xyproto
closed
9 years ago
1
Fix teapot example
#8
gmlewis
closed
9 years ago
0
Fix compilation of suzanne.go
#7
gmlewis
closed
9 years ago
0
Fix broken example2.go
#6
gmlewis
closed
9 years ago
0
Add error checking to examples/gopher.go to avoid a stack dump...
#5
gmlewis
closed
9 years ago
1
Add https://travis-ci.org to keep track of build status.
#4
gmlewis
closed
9 years ago
0
Would you consider a rename?
#3
gmlewis
closed
9 years ago
1
Submit gopher rendering to golang-graphics repository
#2
mholt
closed
9 years ago
2
Where's the readme?
#1
KeironO
closed
9 years ago
0