Closed jameswilddev closed 9 years ago
The PNG constructor accepts a buffer of data to read, not a filename. To load a PNG from a file, use PNG.decode
to read the file asynchronously, or PNG.load
to read it synchronously. See the docs.
Also, I am not really maintaining this project anymore, so if possible, you should try to move to png-stream, which is faster and streaming so it doesn't need to have the whole image in memory at once in order to decode.
Ah, thanks. There's some examples using this library around the net which do exactly this. If the library's deprecated though that's no issue. Thanks.
I don't seem to be able to get png-js to load PNGs made in Windows 8.1's Paint on Linux or Windows 8.1.
Repro source:
Expected behaviour: completes without any errors or visible side effects. Actual behaviour: crashes while constructing the PNG with the following error: C:\Users\jameswilddev\Desktop\node_modules\png-js\png-node.js:140 throw new Error("Incomplete or corrupt PNG file"); ^ Error: Incomplete or corrupt PNG file at new PNG (C:\Users\jameswilddev\Desktop\node_modules\png-js\png-node.js:14 0:17) at Object. (C:\Users\jameswilddev\Desktop\repro\repro.js:2:11)
at Module._compile (module.js:456:26)
at Object.Module._extensions..js (module.js:474:10)
at Module.load (module.js:356:32)
at Function.Module._load (module.js:312:12)
at Function.Module.runMain (module.js:497:10)
at startup (node.js:119:16)
at node.js:906:3
Environment details: Windows 8.1 x64 Node.js v0.10.33 png-js 0.1.1
Ubuntu Linux 14.04.1 LTS (Trusty) Node.js v0.10.35 png-js 0.1.1
I can open this image without a problem in Paint, Chrome or GIMP. Have attached but don't know if GitHub will do any pre-processing on it which will fix it, so I've also uploaded it to my Cloud9 at:
https://sunruse-jameswilddev.c9.io/test.png
Thank you for reading.