Open JanWerder opened 5 years ago
Hi. I tried your fork but still have this error.
@folkertdev, aren't you planning to update your addon for 2.8 compatibility?
@EtagiBI Maybe Folkert is busy atm. If we can get him a tested PR that works. He will probably happily merge it.
Yes, a PR or some more information would be much appreciated. I've not been following the blender development news as closely lately. @JanWerder did you find a fix for the layer issue?
I suppose that icompatibility comes from API syntax changes. There're no render layers in 2.8. Instead, they presented view layers: https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Python_API/Scene_and_Object_API
@folkertdev No, I didn't, but the link from @EtagiBI seems promising.
so, it seems like changing from render layers to view layers is the only thing required. I've pushed that change to a branch here.
Can you give that a go and verify that it works correctly?
@JanWerder, re
Referencing #13 here. It works so far, but crashes on line 523, when the the selected path is not writeable. Apart from that it seems stable to me!
Is this on windows? on linux it picks /tmp/{svgname}.svg by default.
On Windows it takes C:{svgname}.svg, which is not writeable on some systems. Maybe taking the folder from which the .blend file was opened, would solve the issue
the exporter takes the default path from the scene's default render output path (scene > output > filepath), so I'd like to keep using that.
So is the default render output location also C:\
? (that seems weird)
Seems so at least for me. But changing it is not an issue. But crashes hard, so you have to find that out via the console. A statement to catch that exception and throw a message, would be a good solution as well , I think.
does it actually output the rendered image (.png, .jpg) then? or is nothing actually produced. I would like to follow the standard behavior for the image output as much as possible.
Anyhow, it's hard to catch exceptions I don't get so I might be able to run this on a windows system during the weekend, but I'm also open to PRs
Since I also have Windows, I would like to participate in testing. How am I supposed to install the addon? Blender refuses to install it from file because render_freestyle_svg already exists in ...\2.80\scripts\addons.
@EtagiBI that would be great. I think you can copy the file into the \2.80\scripts\addons
directory (overwriting the existing one) and it should work.
@EtagiBI that would be great. I think you can copy the file into the
\2.80\scripts\addons
directory (overwriting the existing one) and it should work.
Thanks! I tested a new version within my script and it worked without any errors.
I'm not seeing any of the 2.7 options for the SVG Export panel using @JanWerder 's fork:
Any ideas?
I tried it, same problem as @nickmadedesign Info panel says:
Traceback (most recent call last):
File "/home/perepau/Programas/blender-2.80-14884cda1ff5-linux-glibc224-x86_64/2.80/scripts/addons/render_freestyle_svg.py", line 243, in draw
freestyle = scene.render.layers.active.freestyle_settings
AttributeError: 'RenderSettings' object has no attribute 'layers'
location: <unknown location>:-1
Hope it helps...
I ran the plugin from the branch: https://github.com/folkertdev/freestyle-svg-exporter/tree/blender28 on Windows and it errored because it was expecting this path to exist "C:/tmp/" After i added that path, the svg result appeared as "C:/tmp/0001.svg" Haven't tried to do much so far, but it might work in a pinch. Thanks!
With the release of blender 2.8 this plugin seems to break. The script itself should be ported to work with the new blender release.
I started a fork over at https://github.com/JanWerder/freestyle-svg-exporter
The current problem seems to be that the RenderSettings object no longer offers the layers attribute
freestyle = scene.render.layers.active.freestyle_settings AttributeError: 'RenderSettings' object has no attribute 'layers'
(https://github.com/folkertdev/freestyle-svg-exporter/blob/master/render_freestyle_svg.py#L243)
Hi everybody, This is because of a change in the API structure, now layers is no longer an attribute of render, alternatively, you can use this function: bpy.context.window.view_layer.freestyle_settings
With the release of blender 2.8 this plugin seems to break. The script itself should be ported to work with the new blender release.
I started a fork over at https://github.com/JanWerder/freestyle-svg-exporter
The current problem seems to be that the RenderSettings object no longer offers the layers attribute
freestyle = scene.render.layers.active.freestyle_settings AttributeError: 'RenderSettings' object has no attribute 'layers'
(https://github.com/folkertdev/freestyle-svg-exporter/blob/master/render_freestyle_svg.py#L243)