fonnymunkey / RLCraft-Dregora-Edition

Repository for tracking the development of RLCraft: Dregora Edition
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Constant roll-backs and "Can't Keep Up!" #55

Open Ricenami opened 1 week ago

Ricenami commented 1 week ago

RLCraft Dregora Server/Client

Dregora Version

Description

I have a dedicated Minecraft server on a separate machine. It's currently allocated with 13GB of RAM, and I have 20000 radius pre-generated chunks, no added mods for both client and server pack, and I am constantly rubber-banding or "rolling back" and the log is constantly saying "Can't keep up! Did the system time change, or is the server overloaded? Running 3814ms behind, skipping 76 tick(s)" (example). I am using the server README instructions for the JVM arguments for the "best server performance". I am playing with a total of 2-3 people currently, but we plan on having maybe 8 people playing at the time in the server. Server is 29% memory free, I even tried disabling disableElytraCheck and it didn't seem to do much for the player moved too fast! in the output.

It feels unplayable, and we're all bummed out because we were looking to play the modpack. Anyways, much love, any solutions are greatly appreciated.

Ricenami commented 1 week ago

Playing in a single player world (no pre-generation) and opening it to lan has proved to have better performance with less roll backs than running a dedicated server.