Closed TheWagi closed 2 years ago
👍 Thanks for the report!
Picking this up for the next release, not sure why this one is being weird, the data is showing the correct increment (10% per piece like you said) and it should just be picking off the final value in that case.
defensiveReflectChance,10.000000;20.000000;30.000000;40.000000;50.000000,
Will dig in and fix it for the 1.4.2. release
Finally figured out what's going on here;
defensiveReflect,30.000000,
defensiveReflectChance,10.000000;20.000000;30.000000;40.000000;50.000000,
My parser incorrectly only sees 1 value for the defensiveReflect
property and just grabs the first value for the Chance, instead of inversing the logic and saying "the value is static but the chance is dynamic"
Will be fixed in the upcoming release.
Hey o/
There is an issue with the statistics on the "Golem Heart" charms (Normal, Epic, Legendary). The value of the % of chance is the one of a char of charm and not the completed charm like all other charm on the DB.
The % of chance should be 5x the actual one when completed so 50% instead of 10%.
TQDB: https://www.tq-db.net/en/search/golem+heart In-Game:
Wagi
THQ Nordic Moderation