Open darkstar opened 5 years ago
I found out how the borders for the scroll are done. Those were in the EXE file, not in the resource, so they were a bit more tricky to find.
Example image:
There are 20 border symbols, each 8x8 pixels in size
00 [01 02 03 04] 05
, meaning the left end is symbol 00, the right end is symbol 05, and in between are as many symbols of the list 01 02 03 04
, in that order, repeated as required14 [15 16 17 18] 19
, with the same meaning[06 07 08 09]
(vertically), repeated as required[10 11 12 13]
, also repeated as requiredWith that, arbitrary boxes can be drawn.
Here is a ZIP file with the border symbols: scroll.zip
...and finally, here's the portrait frame:
...and again a ZIP file with everything included, just for completeness' sake: everything2.zip
Do you plan on doing the javascript part too? Do you have names for all these characters?
The character icons don't have names, they are for your own characters to select from. Some of the NPC icons are reused a few times, so there's no canonical name. I'm could try building a list of names for those that are known and/or unique. But that requires playing through the game (or watching a Let's Play), both of which would take a lot of time.
I'll be trying the JavaScript part but I'm more of a C/C++ guy so no promises there ;-)
Here are some assets for adding Might & Magic - World of Xeen
I think an image like this would be a good fit (the top left part):![xeen-example](https://user-images.githubusercontent.com/43795/52975118-76b9b780-33c4-11e9-98e7-69c29ce77a0e.png)
What I have:
Here's the ZIP file with all I have so far. everything.zip
What's still missing is the parchment/background, and the small frame around the character portrait. I will try to find these in the resources, however, they can also be extracted from the screenshots I think?
Let me know what you think
P.S.: All extraction was done with XeenTools (with some custom hackage to dump fonts to a file) and lots of bash scripting using ImageMagick to convert the images to PNG