forked-from-1kasper / loria

Minetest subgame
GNU General Public License v3.0
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Proposed radiation handling #8

Closed aerkiaga closed 1 year ago

aerkiaga commented 1 year ago

As stated in #7 and discussed with @forked-from-1kasper, I am contributing some changes to the way radiation is handled. This includes:

Effects:

aerkiaga commented 1 year ago

OK, the idea is that now radiation is more of a discrete hazard that can and must be avoided. Strong sources of radiation can kill the player in under 15 seconds, so it becomes necessary to be careful and check if the radiation counter becomes unusually high (could be made easier with some sort of sound effect, maybe a classic Geiger counter sound?). It is also easy to shield oneself from them by placing any block in the way. Finally, players could effectively "cure" radiation now using anti-radiation drugs, which allows them to turn radiation into a material, rather than existential threat, if they are able to craft the drugs.

It remains the question of how the player would become able to handle plutonium and americium ores. They are not very useful at the moment, so that is not a concern right now; however, it now becomes necessary to provide players with ways to pick up, store and craft them, e.g. an improved space suit with anti-beta inventory (thus immune to plutonium).