Did an entire play through of the Heros of Aero tutorial worlds and I have found stuff that does not work. Hopefully this can help with updating certain bit of code.
The list begins here.
Before entry:
To access one of tutorial worlds you need to spam click them
Game 1:
The tutorial guiding icon is centred over the hotbar correctly. And even when you get into the right section it may not work at times (this goes across for all other HOA tutorial games)
The celebration particles that placing a block in a tutorial show the square png of it. (Same as previous comment)
Glowing texture is see-through (most likely reported already)
The new code in jump height makes Turq jump much higher than they did before. Meaning people are able to clear the section by cheesing.
The text option at the end lags as you are unable to press the [With Haste] button.
Game 2:
Serigo’s armour pops off of them upon the game starting (not properly attach to model for some reason after rejoining the world after completing the tutorial)
It takes ages for Serigo to get to each square (probably cause of changes to the tap code or the wait time on the time blocks being lowered)
Note: Spam tapping does speed them up, not by much
Even with the added speed from spam tapping the lasers are much harder to pass
Last laser is almost impossible to get pass given the stopping and starting
When Serigo hits the last command block he doesn’t rush to the alter. He just stands in place.
Interesting thing to note: This game has a respawn command for Serigo, not sure how but it’s a cool concept.
Game 3:
When rejoining the tutorial world and pressing play the beginning of the bridge where the blockster are standing breaks. Along with the blocksters themselves.
Most of its fine. Although at the end the same ending issue with game one comes into play. With the last dialouge button not being able to be press (probably a running theme through other bits of the tutorial levels)
Game 4:
Everything looks fine. Although the flight pattern if Professor Zao’s airship (airbike?) has a random flight pattern now and is no longer as straight as it was before.
Game 5:
Note: Light levels are like rtx on fro some reason. Also the trees have a shadow no matter what light level it is, along with some textures on them which I am not sure what they are.
Besides that no major bugs I can find here.
Game 6:
Tutorial Bugs out at the control point bit
Murkles can see through the walls?
One of the Murkle’s armour doesn’t stay on them.
Given that the capture ai is on the helmet you can get softlocked and have to restrat the game as a result of the armour falling off the murkle
The Nimbus Rose propellers (flat wheels) are not aligned with the blocks they are on.
Game 7:
No bugs
Game 8:
No bugs
Game 9:
Tutorial is bugged (couldn’t get past the first drone build)
Drones crash to the ground upon starting the game. Turrent does not work at all either
Game 10:
Note: There are two versions of this on the platform, one is V2. So I’ll play both.
V1:
Ship just sinks to the ground (water)
It will not move even when tapping the models that activate the circle tag
V2:
Same issue, only this time the ship fell apart and fell into the water faster
Game 11:
Torkelites feet stretch out and get them stuck (its happen with other animals legs blocks also)
Game 12:
Same issue as Game 11
Game 13:
No sound effects work currently.
Game 14:
Everything seems fine, even Professor’s Zao’s ship flew like it was suppose to. Besides the flat wheel being off centre no bugs
Did an entire play through of the Heros of Aero tutorial worlds and I have found stuff that does not work. Hopefully this can help with updating certain bit of code.
The list begins here.
Before entry: To access one of tutorial worlds you need to spam click them
Game 1: The tutorial guiding icon is centred over the hotbar correctly. And even when you get into the right section it may not work at times (this goes across for all other HOA tutorial games)
The celebration particles that placing a block in a tutorial show the square png of it. (Same as previous comment)
Glowing texture is see-through (most likely reported already)
The new code in jump height makes Turq jump much higher than they did before. Meaning people are able to clear the section by cheesing.
The text option at the end lags as you are unable to press the [With Haste] button.
Game 2:
Serigo’s armour pops off of them upon the game starting (not properly attach to model for some reason after rejoining the world after completing the tutorial)
It takes ages for Serigo to get to each square (probably cause of changes to the tap code or the wait time on the time blocks being lowered) Note: Spam tapping does speed them up, not by much
Even with the added speed from spam tapping the lasers are much harder to pass
Last laser is almost impossible to get pass given the stopping and starting
When Serigo hits the last command block he doesn’t rush to the alter. He just stands in place.
Interesting thing to note: This game has a respawn command for Serigo, not sure how but it’s a cool concept.
Game 3:
When rejoining the tutorial world and pressing play the beginning of the bridge where the blockster are standing breaks. Along with the blocksters themselves.
Most of its fine. Although at the end the same ending issue with game one comes into play. With the last dialouge button not being able to be press (probably a running theme through other bits of the tutorial levels)
Game 4:
Everything looks fine. Although the flight pattern if Professor Zao’s airship (airbike?) has a random flight pattern now and is no longer as straight as it was before.
Game 5: Note: Light levels are like rtx on fro some reason. Also the trees have a shadow no matter what light level it is, along with some textures on them which I am not sure what they are.
Besides that no major bugs I can find here.
Game 6: Tutorial Bugs out at the control point bit
Murkles can see through the walls?
One of the Murkle’s armour doesn’t stay on them.
Given that the capture ai is on the helmet you can get softlocked and have to restrat the game as a result of the armour falling off the murkle
The Nimbus Rose propellers (flat wheels) are not aligned with the blocks they are on.
Game 7: No bugs
Game 8: No bugs
Game 9: Tutorial is bugged (couldn’t get past the first drone build)
Drones crash to the ground upon starting the game. Turrent does not work at all either
Game 10:
Note: There are two versions of this on the platform, one is V2. So I’ll play both.
V1: Ship just sinks to the ground (water) It will not move even when tapping the models that activate the circle tag
V2: Same issue, only this time the ship fell apart and fell into the water faster
Game 11: Torkelites feet stretch out and get them stuck (its happen with other animals legs blocks also)
Game 12: Same issue as Game 11
Game 13: No sound effects work currently.
Game 14: Everything seems fine, even Professor’s Zao’s ship flew like it was suppose to. Besides the flat wheel being off centre no bugs