fortellgames / bw_bugtracker

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Remove arbitrary missile limits #3

Open tobyisawesome opened 2 months ago

tobyisawesome commented 2 months ago

A quirk about missiles is that they can be deflected, but only if an Animated Blockster hits them with a sword. This should be converted to an attribute (like Phantom or Invincible) that decides if the missile could be deflected or not.

ronald112 commented 1 month ago

@tobyisawesome can you record a video of that behavior?

tobyisawesome commented 2 weeks ago

Here's a video of the behavior.

https://github.com/fortellgames/bw_bugtracker/assets/71511385/93d87049-b88e-47a8-9006-bd456f318e86