Open tobyisawesome opened 2 months ago
A quirk about missiles is that they can be deflected, but only if an Animated Blockster hits them with a sword. This should be converted to an attribute (like Phantom or Invincible) that decides if the missile could be deflected or not.
@tobyisawesome can you record a video of that behavior?
Here's a video of the behavior.
https://github.com/fortellgames/bw_bugtracker/assets/71511385/93d87049-b88e-47a8-9006-bd456f318e86
A quirk about missiles is that they can be deflected, but only if an Animated Blockster hits them with a sword. This should be converted to an attribute (like Phantom or Invincible) that decides if the missile could be deflected or not.